//==============================================================================
// minotaur_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX G Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define axe
{
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Battle
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
            Visual Special G Minotaur_birthA
            connect RightHand axe hotspot
			connect HOTSPOT greekbirthSFX hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special G Minotaur_birthA
            connect RightHand axe hotspot
			connect HOTSPOT greekbirthSFX hotspot
			connect hotspot eclipseSFX hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade	
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
            Visual Special G Minotaur_IdleA
            connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special G Minotaur_IdleA
            connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
            Visual Special G Minotaur_boredA
			   connect RightHand axe hotspot
			   connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual Special G Minotaur_boredB
			   connect RightHand axe hotspot
			   connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special G Minotaur_boredA
			   connect RightHand axe hotspot
			   replaceTexture special g minotaur/tg mu minotaur upgrade
			   connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual Special G Minotaur_boredB
			   connect RightHand axe hotspot
			   replaceTexture special g minotaur/tg mu minotaur upgrade
			   connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      techLogic none/Will of Kronos
	  set hotspot
      {
         version
         {
            Visual Special G Minotaur_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.61 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual Special G Minotaur_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.38 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual Special G Minotaur_Attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.42 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special G Minotaur_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.61 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual Special G Minotaur_Attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.45 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.38 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual Special G Minotaur_Attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.48 true   
                  tag SpecificSoundSet 0.42 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
			Visual Special G Minotaur_goreA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.45 true
                  tag SpecificSoundSet 0.47 false TitanPunch checkVisible 				  
                  tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.00 false MinotaurGore checkVisible 
//-- end auto generated section
			connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual Special G Minotaur_goreA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.47 true   
                  tag GenericSound 0.45 true
                  tag SpecificSoundSet 0.47 false TitanPunch checkVisible 				  
                  tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.00 false MinotaurGore checkVisible 
//-- end auto generated section
			connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
			Visual Special G Minotaur_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
			connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual Special G Minotaur_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
			connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
			Visual Special G Minotaur_WalkA
			connect RightHand axe hotspot
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual Special G Minotaur_WalkA
			connect RightHand axe hotspot
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      techLogic none/Labyrinth of Minos
	  set hotspot
      {
         version
         {
            Visual Special G Minotaur_FlailA
            connect RightHand axe hotspot
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special G Minotaur_FlailA
            connect RightHand axe hotspot
			replaceTexture special g minotaur/tg mu minotaur upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

